3/05/2011

Post 3

I have parking cs for the mod, unfortunately the game crash 10/7 time....





// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'CAR'

:CAR_11
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @CAR_11
0A95: enable_thread_saving

:CAR_3639
wait 1000
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 535.1447 -1502.6216 14.9994 radius 150.0 150.0 150.0
else_jump @CAR_3640
Model.Load(#SUPERGT)
Model.Load(#COMET)
Model.Load(#ALPHA)
Model.Load(#FELTZER)
Model.Load(#CHEETAH)

:CAR_3497
wait 0
if
Model.Available(#SUPERGT)
Model.Available(#COMET)
Model.Available(#ALPHA)
Model.Available(#FELTZER)
Model.Available(#CHEETAH)
else_jump @CAR_3497
1@ = Car.Create(#SUPERGT, 526.2205, -1516.4351, 13.9156)
2@ = Car.Create(#COMET, 526.4802, -1526.7217, 14.0926)
3@ = Car.Create(#ALPHA, 526.4094, -1546.1906, 14.7753)
4@ = Car.Create(#FELTZER, 525.299, -1459.6996, 14.4843)
5@ = Car.Create(#CHEETAH, 525.0377, -1450.2015, 14.6832)
Car.Angle(1@) = 183.1712
Car.Angle(2@) = 180.8429
Car.Angle(3@) = 179.7861
Car.Angle(4@) = 182.5592
Car.Angle(5@) = 181.9242
wait 0
Model.Destroy(#SUPERGT)
Model.Destroy(#COMET)
Model.Destroy(#ALPHA)
Model.Destroy(#FELTZER)
Model.Destroy(#CHEETAH)

:CAR_3559
wait 0
if
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 535.1447 -1502.6216 14.9994 radius 170.0 170.0 170.0
else_jump @CAR_3559
Car.RemoveReferences(1@)
Car.RemoveReferences(2@)
Car.RemoveReferences(3@)
Car.RemoveReferences(4@)
Car.RemoveReferences(5@)
0395: clear_area 1 at 535.1447 -1502.6216 14.9994 radius 90.0


:CAR_3640
jump @CAR_3639





edit (17.06.11): I can fix it, update soon!